What's in the Box (Package)?
This game has a tiny footprint, fitting into a small ziplock bag. The game includes:
- Eighteen glass stones which represent Sanity (just like real life);
- One cool Cthulu die; &
- Instructions.
Cthulhu Dice is a quick and dirty roll and play game. Each player takes on the role of a cultist attempting to keep her/his sanity longer than the rest of the players. Players take turns selecting a target cultist (victim) and roll the Cthulhu die to attempt to steal their sanity. Depending on the luck of the roll, players may gain sanity from their victim or Cthulhu, the victim's sanity will go to Cthulhu (the centre of the table), or everyone loses a sanity to Cthulhu. The game ends when there is only one sane cultist or when all players lose their sanity to Cthulhu.
How it Played
Food for Thought
This game sparked quite a bit of debate here at Lost Loot Games, regarding theme and small games - which made me like it more. From a board game design perspective, we thought it was really cool that you can successfully make such a game that is so minimalist. The game fits a niche market for people looking for a game with a tiny footprint and/or those looking for an inexpensive game ($7.50 CDN). That said, as a lover of more complex games, I question why not put a little more into the game? It may fill a gap in the market for board game enthusiasts who are going backcountry camping and really can't afford the extra space/weight but for those of us sitting at home will we pick this game over the hundreds (?) of other meatier Cthulhu games?
On a separate note, I would also like to briefly comment on the theme, personally, we found the theme a little backwards. Generally, in Cthulhu/Lovecraft games, the investigators are the ones with the sanity and the cultists are already crazy (which is why they are trying to summon the old ones).
Final Thoughts
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Lost Loot Games would like to thank Steve Jackson Games for the review copy of Cthulhu Dice.
We were not otherwise compensated, nor did this impact our opinions on the game.
We were not otherwise compensated, nor did this impact our opinions on the game.
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